Extends:
Modifiers:
Source code
SFDecos.SFWireAY%%
{
EffectWhenDamaged=Class'UnrealShare.SmallSpark'
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFWireAY'
MultiSkins(0)=Texture'SFDecos.Skins.JSFWires2'
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}